EA - NHL 22
Bardel
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I spent a short time with Bardel building out the environments and a few props/vehicle for the animated film Diary of a Wimpy Kid on Disney+!
This was a model exclusive position while surfacing was handled by another team of artists. |
WILDBRAIN
DHX MEDIA
Modeling and Texturing/Surfacing. Here are a select handful of characters and environments I was glad to call my own while creating Mega Man Fully Charged!
After modeling was completed for the Mega Man show, I was able to join the lighting compositing team, here are some of the shots I lit and composited!
Electronic Arts
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FIFA 20 had me creating heads and wardrobe, both with the utmost detail. Precision with real scan data, cleanup and texture creation - Attention to detail of silhouette, working with cloth sim and LOD work for clothing is important
The growth I've gained in game dev pipelines has been tremendous thanks to the run of titles from FIFA 15 to the new FIFA 20. |
Goldtooth Creative
Deus Ex: mankind DividedAt GC I did Look dev and Shader set up for all of the cybernetic enhancements, VTOL's and Drones, as well as final passes on surfacing. They were eventually rendered through Arnold and composited in Nuke.
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Iron Maiden: legacy of the beastWhile working on this at GC I handled all the environment work.. you can't see it very often but damn that hellscape looked good when you could see it.
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Game of war: fire ageAnother project while here was to fully recreate these roman architectural beauties in 3D glory. Then take isometric beauty shots for use in game. This was an Arnold project, textured in Maya/Zbrush (displacement)
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Club Penguin 3dHere we have the infamous flightless water fowl. I had created a handful of outfits for these little dudes as well as hair styles, model and texture.
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