Art!!
I've been on hold with personal projects as my musician hobby (I'm a cellist) has gained traction.
Current WIP projects - 2019
Protoman//martin the warrior//PTerodactyl
Alt-history Gladiator -- Props and characters for Gladiatorial combat
ARCHVIS! I'm constructing it in Maya and rendering in UE4.
ARCHVIS! I'm constructing it in Maya and rendering in UE4.
Odds and ends
hb pencil - log of wood - rod of seasons (zelda)
2016
The below assets were just simple projects that helped me learn different aspects of the UE4 workflow and animation/material understanding -- The Pencil project was one to help boost/learn Nuke + Arnold rendering/shading/pipeline workflow.
Chess set - Unreal engine 4
2016
This chess set was a project I took on to help learn Unreal Engine 4. Everything from FBX workflow, Animation sequences and how to apply it to the asset, material and texture creation, lighting, post processing and even matinee/camera work as well as how to final render. I used Maya to build the pieces and UV/bake them, Zbrush to detail them, Photoshop and Quixel to help texture them, Unreal Engine for everything else. Premiere to wrap it all up.
Fenice rinascita - gundam
turntable Below
Well, This was a headache. After rendering all the passes out and compositing in Nuke, post effects.. Render. I finally got some broken Targa's. Fixed! I hope you like it.
Programs Used: Maya, Zbrush, Photoshop, Nuke Rendered in: Mental Ray Polycount: 23K tri's Texture Sizes: 2K maps Spec/Nrm/Diffuse x3 (One for white metal, coloured and flat metal) To the right I've provided some texture samples and WIP samples as the project went along.
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Vanarts college period - - - - 2013 work
All Creatures and Characters in the demo reel were rigged and weighted in Maya. Animated using motion capture and cleaned/blended/looped in MotionBuilder. Pinky Demon was hand animated in Maya.